19 research outputs found

    Unsupervised representation learning in interactive environments

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    Extraire une représentation de tous les facteurs de haut niveau de l'état d'un agent à partir d'informations sensorielles de bas niveau est une tâche importante, mais difficile, dans l'apprentissage automatique. Dans ce memoire, nous explorerons plusieurs approches non supervisées pour apprendre ces représentations. Nous appliquons et analysons des méthodes d'apprentissage de représentations non supervisées existantes dans des environnements d'apprentissage par renforcement, et nous apportons notre propre suite d'évaluations et notre propre méthode novatrice d'apprentissage de représentations d'état. Dans le premier chapitre de ce travail, nous passerons en revue et motiverons l'apprentissage non supervisé de représentations pour l'apprentissage automatique en général et pour l'apprentissage par renforcement. Nous introduirons ensuite un sous-domaine relativement nouveau de l'apprentissage de représentations : l'apprentissage auto-supervisé. Nous aborderons ensuite deux approches fondamentales de l'apprentissage de représentations, les méthodes génératives et les méthodes discriminatives. Plus précisément, nous nous concentrerons sur une collection de méthodes discriminantes d'apprentissage de représentations, appelées méthodes contrastives d'apprentissage de représentations non supervisées (CURL). Nous terminerons le premier chapitre en détaillant diverses approches pour évaluer l'utilité des représentations. Dans le deuxième chapitre, nous présenterons un article de workshop dans lequel nous évaluons un ensemble de méthodes d'auto-supervision standards pour les problèmes d'apprentissage par renforcement. Nous découvrons que la performance de ces représentations dépend fortement de la dynamique et de la structure de l'environnement. À ce titre, nous déterminons qu'une étude plus systématique des environnements et des méthodes est nécessaire. Notre troisième chapitre couvre notre deuxième article, Unsupervised State Representation Learning in Atari, où nous essayons d'effectuer une étude plus approfondie des méthodes d'apprentissage de représentations en apprentissage par renforcement, comme expliqué dans le deuxième chapitre. Pour faciliter une évaluation plus approfondie des représentations en apprentissage par renforcement, nous introduisons une suite de 22 jeux Atari entièrement labellisés. De plus, nous choisissons de comparer les méthodes d'apprentissage de représentations de façon plus systématique, en nous concentrant sur une comparaison entre méthodes génératives et méthodes contrastives, plutôt que les méthodes générales du deuxième chapitre choisies de façon moins systématique. Enfin, nous introduisons une nouvelle méthode contrastive, ST-DIM, qui excelle sur ces 22 jeux Atari.Extracting a representation of all the high-level factors of an agent’s state from level-level sensory information is an important, but challenging task in machine learning. In this thesis, we will explore several unsupervised approaches for learning these state representations. We apply and analyze existing unsupervised representation learning methods in reinforcement learning environments, as well as contribute our own evaluation benchmark and our own novel state representation learning method. In the first chapter, we will overview and motivate unsupervised representation learning for machine learning in general and for reinforcement learning. We will then introduce a relatively new subfield of representation learning: self-supervised learning. We will then cover two core representation learning approaches, generative methods and discriminative methods. Specifically, we will focus on a collection of discriminative representation learning methods called contrastive unsupervised representation learning (CURL) methods. We will close the first chapter by detailing various approaches for evaluating the usefulness of representations. In the second chapter, we will present a workshop paper, where we evaluate a handful of off-the-shelf self-supervised methods in reinforcement learning problems. We discover that the performance of these representations depends heavily on the dynamics and visual structure of the environment. As such, we determine that a more systematic study of environments and methods is required. Our third chapter covers our second article, Unsupervised State Representation Learning in Atari, where we try to execute a more thorough study of representation learning methods in RL as motivated by the second chapter. To facilitate a more thorough evaluation of representations in RL we introduce a benchmark of 22 fully labelled Atari games. In addition, we choose the representation learning methods for comparison in a more systematic way by focusing on comparing generative methods with contrastive methods, instead of the less systematically chosen off-the-shelf methods from the second chapter. Finally, we introduce a new contrastive method, ST-DIM, which excels at the 22 Atari games

    The LoCA Regret: A Consistent Metric to Evaluate Model-Based Behavior in Reinforcement Learning

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    Deep model-based Reinforcement Learning (RL) has the potential to substantially improve the sample-efficiency of deep RL. While various challenges have long held it back, a number of papers have recently come out reporting success with deep model-based methods. This is a great development, but the lack of a consistent metric to evaluate such methods makes it difficult to compare various approaches. For example, the common single-task sample-efficiency metric conflates improvements due to model-based learning with various other aspects, such as representation learning, making it difficult to assess true progress on model-based RL. To address this, we introduce an experimental setup to evaluate model-based behavior of RL methods, inspired by work from neuroscience on detecting model-based behavior in humans and animals. Our metric based on this setup, the Local Change Adaptation (LoCA) regret, measures how quickly an RL method adapts to a local change in the environment. Our metric can identify model-based behavior, even if the method uses a poor representation and provides insight in how close a method's behavior is from optimal model-based behavior. We use our setup to evaluate the model-based behavior of MuZero on a variation of the classic Mountain Car task.Comment: NeurIPS 2020, code: https://github.com/chandar-lab/LoC

    Matrix Factorization at Scale: a Comparison of Scientific Data Analytics in Spark and C+MPI Using Three Case Studies

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    We explore the trade-offs of performing linear algebra using Apache Spark, compared to traditional C and MPI implementations on HPC platforms. Spark is designed for data analytics on cluster computing platforms with access to local disks and is optimized for data-parallel tasks. We examine three widely-used and important matrix factorizations: NMF (for physical plausability), PCA (for its ubiquity) and CX (for data interpretability). We apply these methods to TB-sized problems in particle physics, climate modeling and bioimaging. The data matrices are tall-and-skinny which enable the algorithms to map conveniently into Spark's data-parallel model. We perform scaling experiments on up to 1600 Cray XC40 nodes, describe the sources of slowdowns, and provide tuning guidance to obtain high performance

    Adaptive Neural Network-Based Approximation to Accelerate Eulerian Fluid Simulation

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    The Eulerian fluid simulation is an important HPC application. The neural network has been applied to accelerate it. The current methods that accelerate the fluid simulation with neural networks lack flexibility and generalization. In this paper, we tackle the above limitation and aim to enhance the applicability of neural networks in the Eulerian fluid simulation. We introduce Smartfluidnet, a framework that automates model generation and application. Given an existing neural network as input, Smartfluidnet generates multiple neural networks before the simulation to meet the execution time and simulation quality requirement. During the simulation, Smartfluidnet dynamically switches the neural networks to make the best efforts to reach the user requirement on simulation quality. Evaluating with 20,480 input problems, we show that Smartfluidnet achieves 1.46x and 590x speedup comparing with a state-of-the-art neural network model and the original fluid simulation respectively on an NVIDIA Titan X Pascal GPU, while providing better simulation quality than the state-of-the-art model

    Deep Neural Networks for Physics Analysis on low-level whole-detector data at the LHC

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    There has been considerable recent activity applying deep convolutional neural nets (CNNs) to data from particle physics experiments. Current approaches on ATLAS/CMS have largely focussed on a subset of the calorimeter, and for identifying objects or particular particle types. We explore approaches that use the entire calorimeter, combined with track information, for directly conducting physics analyses: i.e. classifying events as known-physics background or new-physics signals. We use an existing RPV-Supersymmetry analysis as a case study and explore CNNs on multi-channel, high-resolution sparse images: applied on GPU and multi-node CPU architectures (including Knights Landing (KNL) Xeon Phi nodes) on the Cori supercomputer at NERSC.There has been considerable recent activity applying deep convolutional neural nets (CNNs) to data from particle physics experiments. Current approaches on ATLAS/CMS have largely focussed on a subset of the calorimeter, and for identifying objects or particular particle types. We explore approaches that use the entire calorimeter, combined with track information, for directly conducting physics analyses: i.e. classifying events as known-physics background or new-physics signals. We use an existing RPV-Supersymmetry analysis as a case study and explore CNNs on multi-channel, high-resolution sparse images: applied on GPU and multi-node CPU architectures (including Knights Landing (KNL) Xeon Phi nodes) on the Cori supercomputer at NERSC. We compare statistical performance of our approaches with selections on high-level physics variables from the current physics analyses, and shallow classifiers trained on those variables. We also compare time-to-solution performance of CPU (scaling to multiple KNL nodes) and GPU implementations
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